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December 18th, 2007 |
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In this Flash tutorial you will see how to make an object follow your mouse cursor, this is a great feature for games, animations or just for fun.
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Flash >> ActionScript >> blog.0tutor.com |
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December 18th, 2007 |
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Everything in Flash happens based on events. These events can be either user initiated such as with the onMouseDown event or the pressing of a button, or can come as a result of the the passing of frames within the Flash timeline. When taking advantage of the latter, one often uses the onEnterFrame event, allowing an action or a series of actions to occur every frame. With these kinds of actions, animations can be coded to play synchronous with the passing of time along the Flash timeline. Howe...
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Flash >> ActionScript >> kirupa.com |
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December 11th, 2007 |
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As a bit of a treat, I'm going to show you how to make particle "explosions" that will come in handy in games, visulisations or other projects.
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Flash >> ActionScript >> gamersgarden.com |
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November 28th, 2007 |
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The new Flash 8 filters such as blur, drop shadow, and bevel are extremely easy to apply directly on objects at authoring time, but you may want to generate these effects using ActionScript to have more dynamic control over them. Generating these filters through ActionScript is not as straightforward as you might think it is, this tutorial will hopefully teach you how to do that easily. This tutorial is to be followed in Flash 8 and the created SWF files will have to be viewed on Flash 8 Player ...
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Flash >> ActionScript >> oman3d.com |
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November 22nd, 2007 |
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Looking at the boards and at feedback from previous tutorials, I've spotted what I believe to be the most common Actionscript errors. These vary from basic to advanced; even expert coders may learn a thing or two. Before looking at these errors, I present a brief review of Flash's debugging tools.
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Flash >> ActionScript >> actionscript.org |
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November 4th, 2007 |
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Flash supports a shiny class called Tween which allows for some quick and cool Robert Penner style movie clip easing.
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Flash >> ActionScript >> actionscript.org |
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October 16th, 2007 |
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Create smooth animation using updateAfterEvent function.
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Flash >> ActionScript >> flashvalley.com |
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October 16th, 2007 |
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The Tween class is used to create smooth animations using ActionScript by providing us with various controls for changing the value of any object properties over a period of time or frames.
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Flash >> ActionScript >> oman3d.com |
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October 9th, 2007 |
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Learn how to manipulate dates to create a countdown timer with Flash.
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Flash >> ActionScript >> senocular.com |
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October 9th, 2007 |
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Flex 2 is here supporting a brand new version of ActionScript, ActionScript 3. Flash, however, is still a long ways off. Would you like to learn ActionScript 3 without learning Flex? Learn how to for free (without Flex Builder) in this tutorial.
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Flash >> ActionScript >> senocular.com |
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October 9th, 2007 |
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With Flash CS3 comes support for ActionScript 3.0 - the newest, standards-based programming language for Adobe Flash (SWF) movies and applications. More so than in the past, you may find it difficult to get started with ActionScript 3.0 when compared to older versions of ActionScript.
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Flash >> ActionScript >> senocular.com |
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September 17th, 2007 |
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The Flash-XML FAQ aims to provide a definitive source for common questions about Flash and its interaction with XML (and XML datasources).
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Flash >> ActionScript >> flashdeveloper.nl |
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August 26th, 2007 |
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Starting with MX2004, Macromedia gave developers access to the Tween class. This class allows you to use bits and pieces of the Flash tweening features directly using ActionScript. This tutorial will (hopefully) teach you how to use the Tween class to create various motion effects by deconstructing a simple example.
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Flash >> ActionScript >> kirupa.com |
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July 6th, 2007 |
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This is a lesson that will show u how to transform veriables from Flash clip to PHP script.
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Flash >> ActionScript >> onlinehowto.net |
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April 12th, 2004 |
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Learn how to make Flash communicate with JavaScript.
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Flash >> ActionScript >> spoono.com |
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